Baccarat Rules - Win in GoldenPalace.com!
The object of baccarat is to obtain a hand with a point total closest to 9. Aces count as one; 2 through 9 as their face value; tens and picture cards count as zero. If the value of the hand is ten points or more, subtract ten, and the remainder is the baccarat point value of the hand. For example: 7+6=13=3 and 4+6=10=0
Place your wager on the banker’s hand and/or on the player’s hand and/or on a tie. The player and the banker are then each dealt a two-card hand. In certain cases, a third card is dealt to the player or the banker or both (Third Card Rules). Cards are dealt from a shoe that holds 6 decks of cards. The decks are shuffled each round.
The player closest to 9, wins.
If you bet on the player and the player wins, you are paid 2 for 1 winnings on your bet.
If you bet on the banker and the banker wins, you are paid 2 for 1 minus 5% bank commission (vigorish).
If both the player’s hand and the banker’s hand have equal totals, the game result is a ‘tie’. If you have placed a bet on the ‘tie’ field, your payoff is 9 for 1.
Third Card Rules
The following baccarat rules chart governs when the player and/or the banker will automatically be dealt (i.e. “draws”) a third card in the baccarat game:
Player
| Point Value of First Two Cards: | |
| 0 - 5 | Draws a card. |
| 6, 7 | Stands. |
| 8, 9 | “Natural hand”, no further draw. |
Banker
Point Value of First Two Cards: | Draws when the player’s third card is: | Does not draw when the player’s third card is: |
| 0 - 2 | Always draws a card. | |
| 3 | 0 - 9 | 8 |
| 4 | 2 - 7 | 0, 1, 8, 9 |
| 5 | 4, 6, 7 | 0 - 3, 8, 9 |
| 6 | 6, 7 | 0 - 5, 8, 9 |
| 7 | Always stands. | |
| 8, 9 | Player cannot draw. | Player cannot draw. |
Important note: If either the player and /or the Banker has a total of 8 or 9, they both stand. This Rule overrides all other rules.
Blackjack Rules - Win in Aspinalls.com!
The object of Blackjack is for the total of your cards to be closer to 21 than the dealer’s cards, without exceeding 21. In Blackjack, aces count as either 1 or 11, face cards as 10, and number cards as their face value.
If you receive an ace and a ten-value card as your first two cards, you have Blackjack and win one and a half times your bet (if you bet was $10, you receive $25). If the total value of your cards is closer to 21 than the dealer’s, you win as much as you had wagered (if your bet was $10, you receive $20). If the total of your cards is more than 21, you “bust” and lose your bet. If you and the dealer have the same card total (17 and up) neither of you win and your bet is returned to you in a “push”. Blackjack beats a score of 21.
Our Blackjack rulesfollows the standard “Las Vegas Strip” rules, with the following exceptions:
- After each round, used cards are returned to the deck and the deck is shuffled.
- The player may not split a split hand.
- The player may double after splitting.
- The dealer will not check for Blackjack in any case.
- If the player doubles and the dealer's first card is of value 11 (ACE), and the dealer gets blackjack, the player loses both his bets.
Split
If your first two cards have the same point value, you may split them into two separate hands by placing a second bet equal to the original bet. You then proceed to draw cards. You may draw as many cards as you like on each split hand, but if you split two aces, you receive only one additional card for each ace. If you receive an ace and a ten-value card in a split hand, it is counted as 21 and not Blackjack.
Double
After you are dealt two cards, and think that another card will allow you to beat the dealer’s hand, you can increase your bet by an amount up to your original bet or “double” your bet. Your wager is doubled, and you are allowed to receive one more card.
Insurance
Insurance is considered to be a game of its own within Blackjack. If the dealer has an Ace as his up card, you’ll be given a chance to buy insurance. When you buy insurance, you’re betting that the dealer has a blackjack. It allows you to try and protect yourself when you think that the dealer may have Blackjack. When buying insurance, you place half of your initial bet by pressing the Insurance button. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance bet. If the dealer doesn’t have Blackjack, you lose your insurance bet.
10 Card Charlie
It is theoretically possible for the player to draw 10 card without going bust. In this case the player’s hand automatically wins, except when the dealer has Blackjack.
Winnings
| Bet | Pays |
| Winning Hand | 1 to 1 |
| Insurance | 2 to 1 |
| Blackjack | 3 to 2 |
Blackjack Rules - Blackjack Switch Rules - Win in GrandOnlineCasino.com!
The object of Blackjack Switch is for the total of your cards in either hand to be closer to 21 than the dealer’
s cards, without exceeding 21. Card values are the same as in standard Blackjack rules – aces count as either 1 or 11, face cards as 10, and number cards as their face value.
The rules are the same as in standard Blackjack rules (see here). Except you have two hands, which you play in turn – first the right and then the left one, then the dealer plays his hand. You may split, double, take insurance etc. just like in standard Blackjack. An exception from the standard Blackjack is that the dealer always hits soft 17 – meaning he always draws one more card when he has 17 with an ace counted as 11. Also, ‘Blackjacks’ pay 1/1 instead of 3/2 although more ‘Blackjacks’ are created due to the ‘switching’
option. (See below). Another exception is that Blackjack rule no. 5 (“If the player doubles and the dealer’s first card is of value 10, and the dealer gets blackjack, the player loses only the initial bet.”) does not apply in Blackjack Switch.
Switch
Prior to any hits, you may switch the top cards of your two hands.
Push 22
Dealer will “push” on a total of 22 (except 'Blackjacks' will still win). This means that whenever the dealer's total reaches 22 then all bets are 'pushed', regardless of their total except if a player has a ‘Blackjack’, which will still win.
Super Match
The small circle between the standard bet areas is the super bet area. The super bet wins if your initial 4 cards contain 2 or more matching cards. For example, if your right hand is a Queen and a Six, and your left hand a Queen and a King, you have a pair and your super bet wins. The win ratios are written on the table.
Summary Of Rules
Dealer Hits Soft 17
‘Blackjacks’ pay 1/1
Switch top cards of the two hands
All doubles and splitting allowed
Dealer pushes on 22 (except Blackjacks will still win)
Craps Rules - Win in the Flamingo Club
The first roll in a Craps round is called the come out roll. If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established. On the other hand a total of 2, 3, 7, 11, or 12 on the come out roll immediately ends the round. When the point has been established, an “ON” puck will be placed on the point. After the point is rolled the dice will be rolled continuously until the same point is rolled again or a 7.
Pass Line Bets
The pass line bet is placed on the pass line before the come out roll. If you roll a 7 or 11, you win and the round is done. If you roll a 2, 3, or 12, it is craps and you lose. Any other number (4, 5, 6, 7, 8, 9, or 10) becomes the point. You win the pass line bet if the point is rolled before a 7. You lose the pass line bet, if a 7 is rolled before the point. A winning pass line bet pays even money (1 to 1).
Don’t Pass Line Bets
A don’t pass line bet is the opposite of a pass line bet, and is placed on the craps table in the “Don’t Pass Bar” before the come out roll. In a don’t pass line bet, you are betting that the shooter will roll 7 before rolling the point. You win on the come out roll if you roll craps (2 or 3), and on any other roll if it is 7. If the come out roll is 12, a don’t pass line bet is returned to the player in a push. You lose on the come out roll if it is either 7 or 11, and on any other roll if it is the point.
A winning don’t pass line bet pays even money (1 to 1).
Come Bets
To place a come bet, put your chips in the box labeled Come. You win even money if the next roll is either a 7 or 11. You lose if the next roll is craps (2, 3, or 12). If the shooter rolls a 4, 5, 6, 8, 9, or 10, then that number becomes the come point, and the come bet is moved from the “COME” bar to the box corresponding to the come point. If the shooter rolls the come point again before rolling a 7, you win the bet. If a 7 is rolled first, you lose the bet. The come bet pays even money (1 to 1).
Don’t Come Bets
A don’t come bet is the opposite of a come bet. It is placed after the come out roll in the “Don’t Come Bar” on the craps table. If the shooter rolls a 3 or 2, the don’t come bet wins. If the shooter rolls a 7 or 11, the don’t come bet loses. If the shooter rolls a 12, the bet will be returned to the player in a push.
If the roll is a 4, 5, 6, 8, 9, or 10, that number becomes the “don’t come point,” and the don’t come bet is moved from the “Don’t Come Bar” to the bar in the upper left corner of the box corresponding to the don’t come point. Once the don’t come point is established, don’t come bets win even money (1 to 1) if a 7 is rolled, and lose if the don’t come point is rolled.
Odds Bets
An odds bet is a backup bet on a pass, don’t pass, come, and don’t come bet. Your maximum bet is three times your original bet.
Pass odds and come odds pay 2 to 1 on a roll of 4 or 10, 3 to 2 on a roll of 5 and 9, and 6 to 5 on a roll of 6 and 8. Don’t pass odds pay 1 to 2 on a roll of 4 or 10, 2 to 3 on a roll of 5 and 9, 5 to 6 on a roll of 6 and 8.
Unlike original pass, don’t pass, come, don’t come bets, and unresolved odds bets can be removed from the table during play.
Pass Line Odds Bets
Place a pass line odds bet by clicking on the craps table outside of the “PASS LINE” bar, under your original pass line bet. A winning pass line odds bet pays true odds: 2 to 1 on a roll of 4 or 10, 3 to 2 on a roll of 5 or 9, and 6 to 5 on a roll of 6 or 8.
Don’t Pass Line Odds Bets
Place a don’t pass line odds bet by clicking on the right side of your original bet in the “Don’t Pass Bar”, exactly on the 6x6 dice image. A winning don’t pass line odds bet pays true odds: 1 to 2 on a roll of 4 or 10, 2 to 3 on a roll of 5 or 9, and 5 to 6 on a roll of 6 or 8.
Come and Don’t Come Odds Bets
Come and don’t come odds bets are placed beneath the Come and Don’t come bets, after they have been moved to the point’s box.
A winning come bet odds pays: 2 to 1 on a roll of 4 or 10, 3 to 2 on a roll of 5 or 9, and 6 to 5 on a roll of 6 or 8.
A winning don’t come bet odds pays: 1 to 2 on a roll of 4 or 10, 2 to 3 on a roll of 5 or 9, and 5 to 6 on a roll of 6 or 8.
Field Bets
A field bet bets that the next roll of the dice will be a 2, 3, 4, 9, 10, 11, or 12. To place a field bet, place your chips in the Field bar. If the shooter rolls a 2 or 12, you get paid double your initial bet (2 to 1). If a 3, 4, 9, 10, or 11 comes up, you get paid even money (1 to 1). You lose the bet if a 5, 6, 7, or 8 is rolled.
Big 6 and Big 8 Bets
Place your chips in the box marked Big 6 or Big 8. If the number you select is rolled before a 7, you win even money (1 to 1).
Place Win Bets
Place bets are made on: 4, 5, 6, 8, 9, or 10. Place your chips in the box underneath these numbers. You are allowed to make place bets at any time. You win if the shooter rolls your number before a seven. The payouts depend on the number you bet on:
| Number: | Payout: |
| 6 and 8 | 7 to 6 |
| 5 and 9 | 7 to 5 |
| 4 and 10 | 9 to 5 |
Place Lose Bets
Place Lose bets are just like Place Win bets, except you are paid if the shooter rolls a seven before the number you bet on. Place your chips in the box above these numbers. The payouts depend on the number you bet on:
| Number: | Payout: |
| 6 and 8 | 4 to 5 |
| 5 and 9 | 5 to 8 |
| 4 and 10 | 5 to 11 |
Buy Bets
A buy bet is the same as a place bet with the exception being the payout. To distinguish the buy bet from a come bet, the buy bet is labeled with a “BUY” marker When winning a Buy bet, a 5% commission (vigorish) is charged. Your winnings are paid at true odds: 6 to 5 on numbers 6 and 8, 3 to 2 on numbers 5 and 9, and 2 to 1 on numbers 4 and 10.
Lay Bets
A lay bet is the opposite of a buy bet. A lay bet is labeled with a “LAY” marker. It bets that a 7 will be rolled before a 4, 6, 8, 9, or 10. It is a bet against the dice, which means you win if a 7 is rolled before the number you selected. When winning the Lay bet, a 5% commission (vigorish) is charged. Lay bet winnings are paid at true odds: 5 to 6 on numbers 6 and 8, 2 to 3 on numbers 5 and 9, and 1 to 2 on numbers 4 and 10.
Any 7 Bets
Place your chips in the area “Seven”. You win this bet if a 7 is rolled on the next toss of the dice.
This bet pays 4 to 1.
Any 11 Bets
Place your chips in the box with the two dice that add up to 11. You win this bet if an 11 is rolled in the next toss of the dice. If 11 is rolled, you win 15 times your bet.
Any Craps Bets
In any craps bet, you win if one of the craps numbers (2, 3, or 12) is rolled in the next toss of the dice. The any craps bet is placed in the “Any Craps” box.
This bet pays 7 to 1.
C & E Bets
The letters C and E represent two different bets:
C bet: This is the same as placing a bet on the “Any Craps” betting area. Click on the letter C to place your chips in the “Any Craps” betting area.
E bet: This is the same as placing a bet on the Any 11 bet. Click on the letter E to place your chips in the “Any 11” betting area.
Horn Bets
Place your chips in the box where the two dice add up to 2, 3, 11, or 12. The horn bet wins if the shooter rolls a 2, 3, 11 or 12 on the next toss of the dice. A winning horn bet pays 15 to 1 on the numbers 3 and 11 and 30 to 1 on numbers 2 and 12.
Hardway Bets
A Hardway bet bets that the shooter will roll a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. The Hardway bet is placed in the box on the craps table that contains the two dice that correspond to the number the doubles. Rolling a number by doubles is said to be rolling the number “the hard way.” An example is rolling a 4 with a 2 and a 2. An example of an easy way is rolling a 4 with a 3 and a 1. A winning Hardway bet pays 7 to 1 on numbers 4 and 10 and 9 to 1 on numbers 6 and 8.
Roulette Rules - European Roulette Rules - Win in 24 Kt Gold Casino
There are many different ways to place roulette bets in European Roulette. Each bet covers a different set of numbers and has a different distribution. The payouts for all bets are listed in the "Winnings Table" below.
Straight Up
You can bet on any number, including 0, by placing the chip on the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign).
Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by two.
Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum, multiplied by three.
Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.
Four Bet
You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.
Line Bet
You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by six.
Column Bet
There are three boxes labelled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12," "2nd 12," or "3rd 12." If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by 20.
Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).
Winning Number Display
The winning number display shows the results of the previous 13 spins.
Winnings Table
| Chip Covers | Term | Pays |
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 4 numbers | Four Bet | 8 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
Note: You can place bets that involve two, three, or even four numbers. For example, using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.
Roulette Rules - American Roulette Rules - Win in OnlineCasino.com
There are many different ways to place roulette bets in American Roulette rules. Each bet covers a different set of numbers and has a different distribution, as shown in the "Winnings Table" section. We offer double-zero roulette -- with 0 and 00 -- for more betting options.
Straight Up
You can bet on any number, including 0 or 00, by placing the chip on the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign).
Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by two.
Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum, multiplied by three.
Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four.
Five Bet
You can bet on the numbers 0, 00, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by five.
Line Bet
You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by six.
Column Bet
There are three boxes labelled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1. 0 and 00 are losing numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12," "2nd 12," or "3rd 12." If one of your 12 numbers is hit, you are paid 2:1. 0 and 00 are losing numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten.
Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 and 00 are losing numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by 20.
Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).
Winning Number Display
The winning number display shows the results of the previous 13 spins.
Winnings Table
| Chip Covers | Term | Pays |
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 5 numbers | Five Bet | 6 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
Note: You can place bets that involve three, four or even five numbers. For example, using the zeros, you can place bets on: 1+0, 1+2+0, 2+0, 3+00, or 1+2+3+0+00.
Poker Rules - Pai Gow Poker Rules - Win in GoldenPalace.com
Pai Gow Poker is a combination of Poker and an ancient Chinese game Pai Gow. If you are not familiar with Pai Gow Poker Rules, read them here.
Player receives seven cards, which he/she splits into two hands – a five card hand and a two card hand. The object is to beat the dealer.
- First, place a bet by selecting a chip and clicking on the Bet area in the middle of the table. Place multiple chips if you want. To remove a chip from the bet field, right click on it.
- Click on Deal.
- You receive seven cards. Leave five of them in the “Highest” hand and select two that go to the “2nd Highest” hand. To send a card to the “2nd Highest” hand, just click on it. To send it back to the “Highest” hand, click on it again. The five-card hand (or the “Highest”) must always outrank the two-card hand (or the “2nd Highest”). You can also click the House Way button to let the computer select your hands in a certain manner.
- Click on Done (if you did not press House Way).
- The dealer’s cards are revealed. If both the dealer’s hands are higher than yours, you lose your bet. If one of you hands is higher and the other is lower, the round results as a push and your bet is returned. If both your hands are higher, you win even money on your bet (1 to 1) minus 5% bank commission. In case of an exact match between hands (called a copy) the tie goes to the banker.
- Click on New Game if you want to play another round. Place a bet again as described above, or click on the Rebet button to place the same bet as in the previous round.
Buttons:
| Deal | After you have placed your bet, press this to deal the cards. |
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| Clear Bets | Clear the bet you have placed. |
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| Done | After choosing the two cards for the 2nd highest hand, click this button to proceed. |
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| House Way | Let the computer put together your highest and 2nd highest hand in the most efficient manner. |
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| New Game | Start a new game round. |
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| Rebet | Place the same bet as in the previous round and deal the cards. |
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| Skip Turn | Skip your turn when you are playing in multiplayer mode. |
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| Chat | To chat with other players, click this button, type your message and then click this button again (or press enter). |
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| History | See the game history - dates, bets and results of your previous game rounds. |
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| Help | Open the help file (which you are reading right now). |
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| Options | Open the Options dialog box – see the Options section of this help file. |
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| Cashier | This button appears only in Real Money mode. Click it to go to the Cashier. The Cashier enables you to deposit or withdraw money, view your transaction history, etc. |
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| Play For Real Money | This button appears only in Fun Mode. Clicking this will take you to the Real Money mode account creation page. If you already have a Real Money mode account, it will take you to the Real Money mode Login screen. |
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| Lobby | Press this to exit the game and go back to the lobby. You can’t exit in the middle of a game round. |
Shortcut keys
If you wish, you can press the following keys on your keyboard instead of clicking on the buttons on the screen.
| Press this key | To do this |
| TAB | Tab between the buttons on the screen. |
| ENTER | Click the button that is currently highlighted. |
| SPACEBAR | Start a new game round (same as the New Game button). |
| Number keys | Raise your bet. Different number keys raise your bet by a different chip value. The number of functioning keys depends on the chips allowed for the current player and can be subject to change. |
| ESC | Exit the game and go back to the lobby. |
Note on large wins: Winning amounts of $10,000 or more are considered to be large wins. Games involving large wins are verified by a live operator.
Poker Rules - Let Them Ride Poker Rules - Win in the Aspinalls Casino
To play the game:
- Place three equal-sized bets. To do this, click on a chip of desired value to select it. Then move your cursor to the middle of the screen over the area “$”, “1” or “2” and click on any of them. Every click on the area adds one chip to the bet. Select another chip if you wish to increase the bet by some other amount. Right clicking on the area removes one chip.
- Click the Deal button.
- You receive three cards. Two community cards are placed at the top of the screen face down. Your goal is to form as good a hand as possible with your three cards and the two community cards. You have the option to remove one of your bets, if you think your hand is weak – click the Pull Out button. If you do not want to remove a bet, click Let Them Ride.
- Now one of the community cards is turned over. Again you have the option to pull out one of your bets. Click Pull Out or Let Them Ride.
- Now the second community card is turned over. You receive a winning if you have a winning hand. If not, you lose your remaining bets. The winning table is on the left side of the table. Each bet remaining on the table wins according to the winning table, so in case of a winning hand the more bets you have left on the table, the better.
- Click New Game to start a new game round, then Rebet to place the same bet as in the previous round.
The Side Bet:
Let Them Ride Poker contains a $1 side bet, which gives you additional winnings on some combinations. The winnings table for the side bet is on the right side of the table. Place the side bet by clicking on the “Side Bet” area before clicking on the Deal button.
Buttons:
| Deal | Deal out the cards. |
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| Rebet | Place the same bet as in the previous round and deal the cards. |
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| Pull Out | Remove on of your bets, if you think your hand is weak. |
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| Let Them Ride | Keep your bet on the table and continue. |
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| New Game | Start a new game round. |
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| Rebet | Place the same bet as in the previous round and deal the cards. |
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| Skip Turn | Skip your turn when you are playing in multiplayer mode. |
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| Chat | To chat with other players, click this button, type your message and then click this button again (or press enter). |
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| History | See the game history - dates, bets and results of your previous game rounds. |
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| Help | Open the help file (which you are reading right now). |
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| Options | Open the Options dialog box – see the Options section of this help file. |
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| Cashier | This button appears only in Real Money mode. Click it to go to the Cashier. The Cashier enables you to deposit or withdraw money, view your transaction history, etc. |
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| Play For Real Money | This button appears only in Fun Mode. Clicking this will take you to the Real Money mode account creation page. If you already have a Real Money mode account, it will take you to the Real Money mode Login screen. |
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| Lobby | Press this to exit the game and go back to the lobby. You can’t exit in the middle of a game round. |
Shortcut keys
If you wish, you can press the following keys on your keyboard instead of clicking on the buttons on the screen.
| Press this key | To do this |
| TAB | Tab between the buttons on the screen. |
| ENTER | Click the button that is currently highlighted. |
| SPACEBAR | Start a new game round (same as the New Game button). |
| Number keys | Raise your bet. Different number keys raise your bet by a different chip value. The number of functioning keys depends on the chips allowed for the current player and can be subject to change. |
| ESC | Exit the game and go back to the lobby. |
Note on large wins: Winning amounts of $10,000 or more are considered to be large wins. Games involving large wins are verified by a live operator.
Poker Rules - Red Dog Poker Rules - Win in the Flamingo Club!
In Red Dog Poker, number cards count as their face value, Jack is 11, Queen is 12, King is 13 and Ace is 14. The suit is irrelevant.
- First, click on the chips to place a bet. To remove chips from the bet, right click on the chips.
- Click on the Deal button.
- Two cards are drawn. If the cards are consecutive, it is a push (your wager is returned to you and the round is over). If the cards are equal, a third card is drawn. If it matches the first two cards, you win 11 to 1; otherwise it is a push.
- If the two cards are neither consecutive nor equal, the spread is established. The spread is the number of card values between the two cards. For example – 2 and 4 have a spread of 1; 6 and a Queen have a spread of 5.
- Now you have the option to raise (double) your bet or to call (continue without raising). Press Raise or Call respectively.
- A third card is drawn. If it is between the two cards, you win according to the payout table (seen on the card table). If it matches one of the two cards or is outside the spread, you lose.
- Click New Game if you wish to play again. Place a bet as described above, or click Rebet to place the same bet again.
Buttons:
| Deal | After you have placed your bet, press this to deal the cards. |
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| Raise | Double your bet and continue. |
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| Call | Continue without doubling your bet. |
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| New Game | Start a new game round. |
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| Rebet | Place the same bet as in the previous round and deal the cards. |
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| Skip Turn | Skip your turn when you are playing in multiplayer mode. |
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| Chat | To chat with other players, click this button, type your message and then click this button again (or press enter). |
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| History | See the game history - dates, bets and results of your previous game rounds. |
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| Help | Open the help file (which you are reading right now). |
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| Options | Open the Options dialog box – see the Options section of this help file. |
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| Cashier | This button appears only in Real Money mode. Click it to go to the Cashier. The Cashier enables you to deposit or withdraw money, view your transaction history, etc. |
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| Play For Real Money | This button appears only in Fun Mode. Clicking this will take you to the Real Money mode account creation page. If you already have a Real Money mode account, it will take you to the Real Money mode Login screen. |
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| Lobby | Press this to exit the game and go back to the lobby. You can’t exit in the middle of a game round. |
Note on large wins: Winning amounts of $10,000 or more are considered to be large wins. Games involving large wins are verified by a live operator.
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